Spatial audio instrument — Build 04

Sound you can walk through.

Halcyon renders a mix as a physical volume. Move a source and you hear the room change — no plugin chain, no guesswork, no rendering wait.

Enter the field

Stereo asked you to imagine depth. Halcyon gives you the room itself — every reflection, every occlusion, running live at sixty frames.

The field
20 – 250 HzLow

Low body

Bass is placed as mass, not level. Drag a kick toward the listener and the floor picks it up.

250 Hz – 4 kHzMid

Mid presence

Voices hold their position when the listener turns. Head tracking updates in under 8 ms.

4 – 20 kHzHigh

Air & edge

High frequency detail survives the trip. Reflections keep their shimmer instead of smearing.

SpatialRealtimeVolumetricHalcyon SpatialRealtimeVolumetricHalcyon
The engine

Geometry first,
then the mix.

Load a room — a club, a chapel, a car interior — and Halcyon solves its acoustics before a single track plays. Sources inherit the space instead of being pasted on top of it.

Latency7.4 ms
Simultaneous sources512
Reflection order6th
OutputBinaural / 7.1.4 / Ambisonic

Put your mix
in the room.